![]() The IRIS AmaSeis program is for use with the AS-1 AnywhereĪntioch is a utility which allows you to type classical Greek, Hebrew and Coptic in AnywhereĪquaChem is a groundwater software package specifically tailored for anyone working with water data.Īn advanced and easy-to-use groundwater software package for graphical analysis and reporting of pumping test and slug test data.ĪTLAS.ti is a computer software program used mostly, but not exclusively, in qualitative research or qualitative data Anywhere Intended specifically for managing collections in archives and records officesĪ cross-platform runtime environment for building rich Internet applications using Adobe Flash, Adobe Flex, HTML, or Ajax, that can be deployed as a desktop applicationĪleph provides academic, research, and national libraries with the efficient, user-friendly tools and workflow support Used for the ECDL Driving Licence examinations. Reference management software package, used to manage bibliographies and references when writing essays and articles.ħ-Zip is a file archiver with a high compression ratio.ĭesigned to view, create, manipulate and manage files in Adobe's Portable Document Format (PDF). See here for changes coming to ArcGIS - AnywhereĪrcmap city engine, student home use, data loaderĭesigned to view, create, manipulate and manage files in Adobe's Portable Document Format AnywhereĪ fully-interactive visualization and analysis of crystal and molecular Anywhere MATLAB s a high-level language and interactive environment that enables you to perform computationally intensive tasks faster than with traditional programming languages such as C, C++, and Fortran. Ibm, amos, Sample, Power, pasw, Student home use SetPaintOrder(QI.class, IncorrectAI.class, CorrectAI.class, Hero.class, Wolf.class, SmallPBonus.class, PBonus.class, Platform.class, Rock.class, Ground.# A A B B C C D D E E F F G G H H I I J J K K L L M M N N O O P P Q Q R R S S T T U U V V W W X X Y Y Z Z NameĪ statistical Package, designed for analysing data. Public Bar bar = new Bar("Player 1", "Health Points", 25, 100) * Write a description of class WorldSettings here. import Scrollbar.AccessibleAWTScrollBar.* if (getOneIntersectingObject(LevelComplete.class) != null) * Check whether we should go to the next level, and if yes, start the next level * Method which explains what is done when objects of this class are jumping * Method to see if objects of this class are at the world's edges (tests the above booleans) ** end of booleans for at(Min/Max)(X/Y) */ If(wolfDead getWorld().getWidth() - spriteHeight/2) ScoreCounter scorecounter = worldSettings.getScoreCounter() ![]() If(wolf != null & animateAttack() = true) * the 'Act' or 'Run' button gets pressed in the environment.Īctor wolf = getOneIntersectingObject(Wolf.class) * Act - do whatever the Hero wants to do. Private int waitWolf = 0 // so that there is a pause before losing life again Private int wolfDead = 50 // so it takes multiple hits to kill the wolf Private int animationCounter // used to slow the frame changes in act method Public int frame = 1 // default frame of 1 (used for animation) Public int jumpPower = 20 // jump strength Private int acceleration = 1 // acceleration speed (primarily for gravity) Private int hSpeed = 5 // horizontal speed of the hero Private int vSpeed = 2 // vertical speed of the hero Int spriteWidth = 75 // cannot use image.getWidth() as the image changes and there is no preset Int spriteHeight = 75 // cannot use image.getHeight() as the image changes and there is no preset WorldSettings worldSettings = (WorldSettings) getWorld() * Write a description of class Hero here. Import greenfoot.* // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
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